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GeForce 8500 GT vs Radeon R5 M330

Intro

The GeForce 8500 GT has clock speeds of 450 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 memory. It features 16 SPUs along with 8 TAUs and 4 Rasterization Operator Units.

Compare those specifications to the Radeon R5 M330, which comes with a clock speed of 1030 MHz and a DDR3 memory speed of 900 MHz. It also features a 64-bit memory bus, and uses a 28 nm design. It is made up of 320 SPUs, 20 Texture Address Units, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon R5 M330 should be a small bit faster than the GeForce 8500 GT in general. (explain)

Radeon R5 M330 14400 MB/sec
GeForce 8500 GT 12800 MB/sec
Difference: 1600 (13%)

Texel Rate

The Radeon R5 M330 will be a lot (more or less 472%) faster with regards to texture filtering than the GeForce 8500 GT. (explain)

Radeon R5 M330 20600 Mtexels/sec
GeForce 8500 GT 3600 Mtexels/sec
Difference: 17000 (472%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon R5 M330 is the winner, by far. (explain)

Radeon R5 M330 8240 Mpixels/sec
GeForce 8500 GT 1800 Mpixels/sec
Difference: 6440 (358%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8500 GT

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8500 GT Radeon R5 M330
Manufacturer nVidia AMD
Year April 2007 2015
Code Name G86 Oland
Memory 512 MB 2048 MB
Core Speed 450 MHz 1030 MHz
Memory Speed 800 MHz 1800 MHz
Power (Max TDP) 45 watts (Unknown) watts
Bandwidth 12800 MB/sec 14400 MB/sec
Texel Rate 3600 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 1800 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 16 320
Texture Mapping Units 8 20
Render Output Units 4 8
Bus Type DDR2 DDR3
Bus Width 128-bit 64-bit
Fab Process 80 nm 28 nm
Transistors 210 million (Unknown) million
Bus PCIe x16, PCI, PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 8500 GT

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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