Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs Radeon R5 M330
IntroThe GeForce 8600 GT 512MB DDR2 features a GPU clock speed of 540 MHz, and the 512 MB of DDR2 memory is set to run at 400 MHz through a 128-bit bus. It also is made up of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare those specifications to the Radeon R5 M330, which uses a 28 nm design. AMD has set the core speed at 1030 MHz. The DDR3 memory works at a frequency of 900 MHz on this particular card. It features 320 SPUs as well as 20 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon R5 M330 should be just a bit faster than the GeForce 8600 GT 512MB DDR2 in general. (explain)
Texel RateThe Radeon R5 M330 will be much (about 138%) more effective at AF than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateThe Radeon R5 M330 will be a lot (approximately 91%) faster with regards to full screen anti-aliasing than the GeForce 8600 GT 512MB DDR2, and also able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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