Compare any two graphics cards:
Radeon HD 3850 512MB vs Radeon HD 4830 512MB
IntroThe Radeon HD 3850 512MB has a GPU clock speed of 668 MHz, and the 512 MB of GDDR3 RAM is set to run at 828 MHz through a 256-bit bus. It also features 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.Compare those specs to the Radeon HD 4830 512MB, which makes use of a 55 nm design. AMD has clocked the core speed at 575 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this card. It features 640(128x5) SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4830 512MB should be 9% faster than the Radeon HD 3850 512MB overall, due to its higher data rate. (explain)
Texel RateThe Radeon HD 4830 512MB is much (more or less 72%) faster with regards to texture filtering than the Radeon HD 3850 512MB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 3850 512MB is the winner, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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