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GeForce GT 310 vs Radeon R7 M360

Intro

The GeForce GT 310 comes with a GPU clock speed of 589 MHz, and the 512 MB of DDR2 memory is set to run at 1000 MHz through a 64-bit bus. It also features 16 SPUs, 8 TAUs, and 4 ROPs.

Compare all that to the Radeon R7 M360, which uses a 28 nm design. AMD has set the core speed at 1125 MHz. The DDR3 memory works at a speed of 1000 MHz on this model. It features 384 SPUs along with 24 TAUs and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have exactly the same bandwidth, so in theory they should have identical performance. (explain)

Texel Rate

The Radeon R7 M360 should be a lot (about 473%) better at AF than the GeForce GT 310. (explain)

Radeon R7 M360 27000 Mtexels/sec
GeForce GT 310 4712 Mtexels/sec
Difference: 22288 (473%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R7 M360 is the winner, by a large margin. (explain)

Radeon R7 M360 9000 Mpixels/sec
GeForce GT 310 2356 Mpixels/sec
Difference: 6644 (282%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 310

Amazon.com

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Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 310 Radeon R7 M360
Manufacturer nVidia AMD
Year November 2009 2015
Code Name GT218 Oland
Memory 512 MB 2048 MB
Core Speed 589 MHz 1125 MHz
Memory Speed 2000 MHz 2000 MHz
Power (Max TDP) 31 watts (Unknown) watts
Bandwidth 16000 MB/sec 16000 MB/sec
Texel Rate 4712 Mtexels/sec 27000 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 9000 Mpixels/sec
Unified Shaders 16 384
Texture Mapping Units 8 24
Render Output Units 4 8
Bus Type DDR2 DDR3
Bus Width 64-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 260 million (Unknown) million
Bus PCIe 2.0 PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GT 310

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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