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GeForce 8500 GT vs Radeon R7 M360

Intro

The GeForce 8500 GT uses a 80 nm design. nVidia has clocked the core speed at 450 MHz. The DDR2 RAM is set to run at a frequency of 400 MHz on this card. It features 16 SPUs as well as 8 TAUs and 4 ROPs.

Compare those specifications to the Radeon R7 M360, which has a core clock frequency of 1125 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 64-bit bus, and makes use of a 28 nm design. It features 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Radeon R7 M360 should in theory be quite a bit better than the GeForce 8500 GT in general. (explain)

Radeon R7 M360 16000 MB/sec
GeForce 8500 GT 12800 MB/sec
Difference: 3200 (25%)

Texel Rate

The Radeon R7 M360 is much (approximately 650%) more effective at AF than the GeForce 8500 GT. (explain)

Radeon R7 M360 27000 Mtexels/sec
GeForce 8500 GT 3600 Mtexels/sec
Difference: 23400 (650%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R7 M360 is superior to the GeForce 8500 GT, by a large margin. (explain)

Radeon R7 M360 9000 Mpixels/sec
GeForce 8500 GT 1800 Mpixels/sec
Difference: 7200 (400%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8500 GT

Amazon.com

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Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8500 GT Radeon R7 M360
Manufacturer nVidia AMD
Year April 2007 2015
Code Name G86 Oland
Memory 512 MB 2048 MB
Core Speed 450 MHz 1125 MHz
Memory Speed 800 MHz 2000 MHz
Power (Max TDP) 45 watts (Unknown) watts
Bandwidth 12800 MB/sec 16000 MB/sec
Texel Rate 3600 Mtexels/sec 27000 Mtexels/sec
Pixel Rate 1800 Mpixels/sec 9000 Mpixels/sec
Unified Shaders 16 384
Texture Mapping Units 8 24
Render Output Units 4 8
Bus Type DDR2 DDR3
Bus Width 128-bit 64-bit
Fab Process 80 nm 28 nm
Transistors 210 million (Unknown) million
Bus PCIe x16, PCI, PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 8500 GT

Amazon.com

Check prices at:

Radeon R7 M360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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