Compare any two graphics cards:
GeForce 8800 GTS (G92) vs Radeon HD 4830 512MB
IntroThe GeForce 8800 GTS (G92) makes use of a 65 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR3 RAM is set to run at a speed of 970 MHz on this card. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.Compare those specs to the Radeon HD 4830 512MB, which comes with clock speeds of 575 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 8800 GTS (G92) should be a little bit faster than the Radeon HD 4830 512MB in general. (explain)
Texel RateThe GeForce 8800 GTS (G92) is quite a bit (approximately 126%) more effective at anisotropic filtering than the Radeon HD 4830 512MB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 8800 GTS (G92) is a better choice, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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