Compare any two graphics cards:
GeForce GTS 250 1GB vs Radeon R9 M365X
IntroThe GeForce GTS 250 1GB uses a 65/55 nm design. nVidia has set the core frequency at 738 MHz. The GDDR3 RAM works at a speed of 1100 MHz on this specific card. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.Compare those specifications to the Radeon R9 M365X, which uses a 28 nm design. AMD has set the core frequency at 925 MHz. The GDDR5 memory is set to run at a speed of 1125 MHz on this card. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Radeon R9 M365X should in theory be a small bit better than the GeForce GTS 250 1GB in general. (explain)
Texel RateThe GeForce GTS 250 1GB is a lot (approximately 28%) more effective at texture filtering than the Radeon R9 M365X. (explain)
Pixel RateThe Radeon R9 M365X is quite a bit (about 25%) better at full screen anti-aliasing than the GeForce GTS 250 1GB, and also will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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