Compare any two graphics cards:
GeForce 8800 GTX vs Radeon R9 M370X
IntroThe GeForce 8800 GTX makes use of a 90 nm design. nVidia has set the core frequency at 575 MHz. The GDDR3 RAM is set to run at a frequency of 900 MHz on this particular card. It features 128 SPUs as well as 64 Texture Address Units and 24 Rasterization Operator Units.Compare that to the Radeon R9 M370X, which makes use of a 28 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 RAM is set to run at a frequency of 1125 MHz on this model. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce 8800 GTX should theoretically be a small bit faster than the Radeon R9 M370X overall. (explain)
Texel RateThe GeForce 8800 GTX should be just a bit (more or less 15%) more effective at anisotropic filtering than the Radeon R9 M370X. (explain)
Pixel RateThe GeForce 8800 GTX is a bit (approximately 8%) more effective at FSAA than the Radeon R9 M370X, and will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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