Compare any two graphics cards:
GeForce GT 220 GDDR3 vs Radeon R9 M375
IntroThe GeForce GT 220 GDDR3 uses a 40 nm design. nVidia has clocked the core speed at 625 MHz. The GDDR3 RAM is set to run at a speed of 1012 MHz on this model. It features 48 SPUs along with 16 TAUs and 8 Rasterization Operator Units.Compare that to the Radeon R9 M375, which makes use of a 28 nm design. AMD has set the core speed at 1015 MHz. The DDR3 RAM works at a speed of 1100 MHz on this particular card. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon R9 M375 should be a small bit faster than the GeForce GT 220 GDDR3 in general. (explain)
Texel RateThe Radeon R9 M375 will be a lot (approximately 306%) faster with regards to AF than the GeForce GT 220 GDDR3. (explain)
Pixel RateThe Radeon R9 M375 will be a lot (approximately 225%) better at anti-aliasing than the GeForce GT 220 GDDR3, and should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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