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GeForce GTX 295 vs Radeon R9 M380

Intro

The GeForce GTX 295 has a clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also features a 448-bit memory bus, and uses a 55 nm design. It is comprised of 240 SPUs, 80 Texture Address Units, and 28 ROPs.

Compare that to the Radeon R9 M380, which features GPU clock speed of 1000 MHz, and 4096 MB of GDDR5 memory set to run at 1500 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 TAUs, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 295 should perform much faster than the Radeon R9 M380 in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon R9 M380 96000 MB/sec
Difference: 127776 (133%)

Texel Rate

The GeForce GTX 295 will be a lot (approximately 130%) more effective at texture filtering than the Radeon R9 M380. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon R9 M380 40000 Mtexels/sec
Difference: 52160 (130%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 295 is the winner, and very much so. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon R9 M380 16000 Mpixels/sec
Difference: 16256 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon R9 M380

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon R9 M380
Manufacturer nVidia AMD
Year January 8, 2009 2015
Code Name G200b Cape Verde
Memory 896 MB (x2) 4096 MB
Core Speed 576 MHz (x2) 1000 MHz
Memory Speed 1998 MHz (x2) 6000 MHz
Power (Max TDP) 289 watts (Unknown) watts
Bandwidth 223776 MB/sec 96000 MB/sec
Texel Rate 92160 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 240 (x2) 640
Texture Mapping Units 80 (x2) 40
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon R9 M380

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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