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GeForce GTX 590 vs Radeon R9 M390X

Intro

The GeForce GTX 590 comes with a core clock frequency of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also features a 384-bit bus, and uses a 40 nm design. It features 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare all that to the Radeon R9 M390X, which uses a 28 nm design. AMD has clocked the core frequency at 723 MHz. The GDDR5 RAM is set to run at a speed of 1250 MHz on this specific card. It features 2048 SPUs along with 128 TAUs and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 M390X 125 Watts
GeForce GTX 590 365 Watts
Difference: 240 Watts (192%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 should be much faster than the Radeon R9 M390X overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R9 M390X 160000 MB/sec
Difference: 168320 (105%)

Texel Rate

The Radeon R9 M390X should be a little bit (approximately 19%) better at anisotropic filtering than the GeForce GTX 590. (explain)

Radeon R9 M390X 92544 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 14848 (19%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 590 is superior to the Radeon R9 M390X, by a large margin. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R9 M390X 23136 Mpixels/sec
Difference: 35136 (152%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 M390X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R9 M390X
Manufacturer nVidia AMD
Year March 2011 2015
Code Name GF110 Tonga
Memory 1536 MB (x2) 4096 MB
Core Speed 607 MHz (x2) 723 MHz
Memory Speed 3420 MHz (x2) 5000 MHz
Power (Max TDP) 365 watts 125 watts
Bandwidth 328320 MB/sec 160000 MB/sec
Texel Rate 77696 Mtexels/sec 92544 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 23136 Mpixels/sec
Unified Shaders 512 (x2) 2048
Texture Mapping Units 64 (x2) 128
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon R9 M390X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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