Compare any two graphics cards:
GeForce 9800 GT 1GB vs Radeon HD 4770
IntroThe GeForce 9800 GT 1GB makes use of a 65/55 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this particular model. It features 112 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.Compare those specifications to the Radeon HD 4770, which has a core clock speed of 750 MHz and a GDDR5 memory speed of 800 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is comprised of 640(128x5) SPUs, 32 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9800 GT 1GB should perform a small bit faster than the Radeon HD 4770 in general. (explain)
Texel RateThe GeForce 9800 GT 1GB should be quite a bit (approximately 40%) better at AF than the Radeon HD 4770. (explain)
Pixel RateThe Radeon HD 4770 is much (about 25%) faster with regards to anti-aliasing than the GeForce 9800 GT 1GB, and also should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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