Compare any two graphics cards:
Radeon HD 5830 vs Radeon R9 M395X
IntroThe Radeon HD 5830 comes with a GPU core speed of 800 MHz, and the 1024 MB of GDDR5 memory runs at 1000 MHz through a 256-bit bus. It also is made up of 1120(224x5) Stream Processors, 56 Texture Address Units, and 16 ROPs.Compare those specifications to the Radeon R9 M395X, which has GPU core speed of 723 MHz, and 4096 MB of GDDR5 RAM running at 1250 MHz through a 256-bit bus. It also is comprised of 2048 Stream Processors, 128 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon R9 M395X should theoretically be a lot better than the Radeon HD 5830 in general. (explain)
Texel RateThe Radeon R9 M395X is a lot (about 107%) better at texture filtering than the Radeon HD 5830. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon R9 M395X is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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