Compare any two graphics cards:
GeForce GTX 280 vs Radeon R9 M395X
IntroThe GeForce GTX 280 features a clock frequency of 602 MHz and a GDDR3 memory speed of 1107 MHz. It also makes use of a 512-bit bus, and uses a 65 nm design. It is comprised of 240 SPUs, 80 TAUs, and 32 Raster Operation Units.Compare those specifications to the Radeon R9 M395X, which makes use of a 28 nm design. AMD has clocked the core frequency at 723 MHz. The GDDR5 RAM runs at a speed of 1250 MHz on this card. It features 2048 SPUs as well as 128 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 M395X should in theory be a small bit superior to the GeForce GTX 280 in general. (explain)
Texel RateThe Radeon R9 M395X will be a lot (approximately 92%) better at AF than the GeForce GTX 280. (explain)
Pixel RateThe Radeon R9 M395X should be a bit (approximately 20%) better at anti-aliasing than the GeForce GTX 280, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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