Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 320MB vs Radeon HD 4750

Intro

The GeForce 8800 GTS (G80) 320MB has a GPU core speed of 513 MHz, and the 320 MB of GDDR3 RAM is set to run at 792 MHz through a 320-bit bus. It also is made up of 96 Stream Processors, 48 Texture Address Units, and 20 Raster Operation Units.

Compare those specs to the Radeon HD 4750, which comes with a GPU core clock speed of 730 MHz, and 512 MB of GDDR5 RAM set to run at 800 MHz through a 128-bit bus. It also is comprised of 640(128x5) SPUs, 32 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4750 75 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 68 Watts (91%)

Memory Bandwidth

As far as performance goes, the GeForce 8800 GTS (G80) 320MB should in theory be quite a bit better than the Radeon HD 4750 in general. (explain)

GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Radeon HD 4750 51200 MB/sec
Difference: 12160 (24%)

Texel Rate

The GeForce 8800 GTS (G80) 320MB is a little bit (more or less 5%) faster with regards to texture filtering than the Radeon HD 4750. (explain)

GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Radeon HD 4750 23360 Mtexels/sec
Difference: 1264 (5%)

Pixel Rate

The Radeon HD 4750 should be a small bit (more or less 14%) faster with regards to full screen anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and also capable of handling higher resolutions without losing too much performance. (explain)

Radeon HD 4750 11680 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 1420 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Radeon HD 4750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 320MB Radeon HD 4750
Manufacturer nVidia AMD
Year Feb 2007
Code Name G80 RV740
Memory 320 MB 512 MB
Core Speed 513 MHz 730 MHz
Memory Speed 1584 MHz 3200 MHz
Power (Max TDP) 143 watts 75 watts
Bandwidth 63360 MB/sec 51200 MB/sec
Texel Rate 24624 Mtexels/sec 23360 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 11680 Mpixels/sec
Unified Shaders 96 640(128x5)
Texture Mapping Units 48 32
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
Fab Process 90 nm 40 nm
Transistors 681 million 826 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Radeon HD 4750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield