Compare any two graphics cards:
GeForce GTX 285 1GB vs Radeon R9 285
IntroThe GeForce GTX 285 1GB comes with a GPU core clock speed of 648 MHz, and the 1024 MB of GDDR3 RAM runs at 1242 MHz through a 512-bit bus. It also features 240 SPUs, 80 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon R9 285, which has a GPU core clock speed of 918 MHz, and 2048 MB of GDDR5 memory set to run at 1375 MHz through a 256-bit bus. It also is comprised of 1792 SPUs, 112 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 285 should in theory perform just a bit faster than the GeForce GTX 285 1GB in general. (explain)
Texel RateThe Radeon R9 285 is much (about 98%) better at AF than the GeForce GTX 285 1GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon R9 285 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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