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GeForce GTX 1080 vs GeForce GTX Titan X

Intro

The GeForce GTX 1080 comes with a core clock frequency of 1607 MHz and a GDDR5X memory frequency of 1251 MHz. It also uses a 256-bit bus, and makes use of a 16 nm design. It is made up of 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.

Compare those specs to the GeForce GTX Titan X, which features a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 384-bit bus, and uses a 28 nm design. It features 3072 SPUs, 192 TAUs, and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX Titan X 17879 points
Difference: 4063 (23%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
GeForce GTX Titan X 250 Watts
Difference: 70 Watts (39%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan X should in theory be a small bit superior to the GeForce GTX 1080 in general. (explain)

GeForce GTX Titan X 336000 MB/sec
GeForce GTX 1080 327680 MB/sec
Difference: 8320 (3%)

Texel Rate

The GeForce GTX 1080 should be much (more or less 34%) faster with regards to texture filtering than the GeForce GTX Titan X. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX Titan X 192000 Mtexels/sec
Difference: 65120 (34%)

Pixel Rate

The GeForce GTX 1080 should be just a bit (about 7%) more effective at full screen anti-aliasing than the GeForce GTX Titan X, and capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX Titan X 96000 Mpixels/sec
Difference: 6848 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX Titan X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX Titan X
Manufacturer nVidia nVidia
Year May 2016 March 2015
Code Name GP104-400 GM200
Memory 8192 MB 12288 MB
Core Speed 1607 MHz 1000 MHz
Memory Speed 10008 MHz 7000 MHz
Power (Max TDP) 180 watts 250 watts
Bandwidth 327680 MB/sec 336000 MB/sec
Texel Rate 257120 Mtexels/sec 192000 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 2560 3072
Texture Mapping Units 160 192
Render Output Units 64 96
Bus Type GDDR5X GDDR5
Bus Width 256-bit 384-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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