Compare any two graphics cards:
GeForce GTX 1080 vs Radeon R9 290X
IntroThe GeForce GTX 1080 uses a 16 nm design. nVidia has set the core frequency at 1607 MHz. The GDDR5X memory runs at a frequency of 1251 MHz on this specific model. It features 2560 SPUs as well as 160 TAUs and 64 Rasterization Operator Units.Compare those specs to the Radeon R9 290X, which makes use of a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 memory runs at a frequency of 1250 MHz on this model. It features 2816 SPUs along with 176 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 1080 should be 2% faster than the Radeon R9 290X in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 1080 should be a lot (about 83%) more effective at anisotropic filtering than the Radeon R9 290X. (explain)
Pixel RateThe GeForce GTX 1080 is a lot (approximately 101%) faster with regards to full screen anti-aliasing than the Radeon R9 290X, and also able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!