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GeForce GTX 1080 vs Radeon R9 280X

Intro

The GeForce GTX 1080 has a GPU core speed of 1607 MHz, and the 8192 MB of GDDR5X memory runs at 1251 MHz through a 256-bit bus. It also is comprised of 2560 Stream Processors, 160 TAUs, and 64 Raster Operation Units.

Compare those specs to the Radeon R9 280X, which comes with core speeds of 850 MHz on the GPU, and 1500 MHz on the 3072 MB of GDDR5 RAM. It features 2048 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Radeon R9 280X 8886 points
Difference: 13056 (147%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
Radeon R9 280X 294 Sol/s
Difference: 259 (88%)

Ethereum Mining Hash Rate

Radeon R9 280X 21 Mh/s
GeForce GTX 1080 20 Mh/s
Difference: 1 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
Radeon R9 280X 250 Watts
Difference: 70 Watts (39%)

Memory Bandwidth

In theory, the GeForce GTX 1080 should perform just a bit faster than the Radeon R9 280X overall. (explain)

GeForce GTX 1080 327680 MB/sec
Radeon R9 280X 288000 MB/sec
Difference: 39680 (14%)

Texel Rate

The GeForce GTX 1080 should be quite a bit (about 136%) better at AF than the Radeon R9 280X. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Radeon R9 280X 108800 Mtexels/sec
Difference: 148320 (136%)

Pixel Rate

The GeForce GTX 1080 should be quite a bit (about 278%) better at anti-aliasing than the Radeon R9 280X, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon R9 280X 27200 Mpixels/sec
Difference: 75648 (278%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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Radeon R9 280X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon R9 280X
Manufacturer nVidia AMD
Year May 2016 October 2013
Code Name GP104-400 Tahiti XTL
Memory 8192 MB 3072 MB
Core Speed 1607 MHz 850 MHz
Memory Speed 10008 MHz 6000 MHz
Power (Max TDP) 180 watts 250 watts
Bandwidth 327680 MB/sec 288000 MB/sec
Texel Rate 257120 Mtexels/sec 108800 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 2560 2048
Texture Mapping Units 160 128
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 384-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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