Compare any two graphics cards:
Radeon HD 3650 vs Radeon HD 4670 512MB
IntroThe Radeon HD 3650 uses a 55 nm design. AMD has set the core frequency at 725 MHz. The GDDR4 memory works at a speed of 800 MHz on this particular card. It features 120(24x5) SPUs along with 8 TAUs and 4 Rasterization Operator Units.Compare all of that to the Radeon HD 4670 512MB, which has GPU core speed of 750 MHz, and 512 MB of GDDR4/GDDR3/DDR3/DDR2 RAM set to run at 1000 MHz through a 128-bit bus. It also is comprised of 320(64x5) SPUs, 32 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 4670 512MB will be 25% quicker than the Radeon HD 3650 in general, because of its higher data rate. (explain)
Texel RateThe Radeon HD 4670 512MB will be a lot (approximately 314%) faster with regards to anisotropic filtering than the Radeon HD 3650. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 4670 512MB is superior to the Radeon HD 3650, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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