Compare any two graphics cards:
GeForce GTX 970 vs Radeon RX 480
IntroThe GeForce GTX 970 makes use of a 28 nm design. nVidia has clocked the core speed at 1050 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this particular card. It features 1664 SPUs along with 104 TAUs and 64 Rasterization Operator Units.Compare that to the Radeon RX 480, which uses a 14 nm design. AMD has clocked the core speed at 1120 MHz. The GDDR5 RAM runs at a speed of 2000 MHz on this specific model. It features 2304 SPUs along with 144 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 480 should in theory perform just a bit faster than the GeForce GTX 970 in general. (explain)
Texel RateThe Radeon RX 480 is a lot (more or less 48%) better at anisotropic filtering than the GeForce GTX 970. (explain)
Pixel RateThe GeForce GTX 970 is much (more or less 88%) better at full screen anti-aliasing than the Radeon RX 480, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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