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GeForce GTX 970 vs Radeon RX 480

Intro

The GeForce GTX 970 makes use of a 28 nm design. nVidia has clocked the core speed at 1050 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this particular card. It features 1664 SPUs along with 104 TAUs and 64 Rasterization Operator Units.

Compare that to the Radeon RX 480, which uses a 14 nm design. AMD has clocked the core speed at 1120 MHz. The GDDR5 RAM runs at a speed of 2000 MHz on this specific model. It features 2304 SPUs along with 144 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
GeForce GTX 970 10867 points
Difference: 2482 (23%)

Zcash Mining Hash Rate

Radeon RX 480 280 Sol/s
GeForce GTX 970 262 Sol/s
Difference: 18 (7%)

Ethereum Mining Hash Rate

Radeon RX 480 27 Mh/s
GeForce GTX 970 19 Mh/s
Difference: 8 (42%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Radeon RX 480 150 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

The Radeon RX 480 should in theory perform just a bit faster than the GeForce GTX 970 in general. (explain)

Radeon RX 480 262144 MB/sec
GeForce GTX 970 224000 MB/sec
Difference: 38144 (17%)

Texel Rate

The Radeon RX 480 is a lot (more or less 48%) better at anisotropic filtering than the GeForce GTX 970. (explain)

Radeon RX 480 161280 Mtexels/sec
GeForce GTX 970 109200 Mtexels/sec
Difference: 52080 (48%)

Pixel Rate

The GeForce GTX 970 is much (more or less 88%) better at full screen anti-aliasing than the Radeon RX 480, and capable of handling higher resolutions better. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon RX 480 35840 Mpixels/sec
Difference: 31360 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon RX 480
Manufacturer nVidia AMD
Year September 2014 June 2016
Code Name GM204-200 Polaris 10
Memory 4096 MB 8192 MB
Core Speed 1050 MHz 1120 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 145 watts 150 watts
Bandwidth 224000 MB/sec 262144 MB/sec
Texel Rate 109200 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1664 2304
Texture Mapping Units 104 144
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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