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Geforce GTX 760 vs Radeon RX 480 4GB

Intro

The Geforce GTX 760 features core clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1152 SPUs along with 96 TAUs and 32 ROPs.

Compare all of that to the Radeon RX 480 4GB, which makes use of a 14 nm design. AMD has set the core frequency at 1120 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this model. It features 2304 SPUs as well as 144 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 480 4GB 25 Mh/s
Geforce GTX 760 13 Mh/s
Difference: 12 (92%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 4GB 150 Watts
Geforce GTX 760 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

In theory, the Radeon RX 480 4GB is 19% faster than the Geforce GTX 760 overall, because of its greater data rate. (explain)

Radeon RX 480 4GB 229376 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 37120 (19%)

Texel Rate

The Radeon RX 480 4GB is much (approximately 71%) faster with regards to AF than the Geforce GTX 760. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 67200 (71%)

Pixel Rate

The Radeon RX 480 4GB should be just a bit (about 14%) more effective at AA than the Geforce GTX 760, and also should be capable of handling higher resolutions more effectively. (explain)

Radeon RX 480 4GB 35840 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 4480 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 760

Amazon.com

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Radeon RX 480 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 760 Radeon RX 480 4GB
Manufacturer nVidia AMD
Year June 2013 June 2016
Code Name GK104 Polaris 10
Memory 2048 MB 4096 MB
Core Speed 980 MHz 1120 MHz
Memory Speed 6008 MHz 7000 MHz
Power (Max TDP) 170 watts 150 watts
Bandwidth 192256 MB/sec 229376 MB/sec
Texel Rate 94080 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1152 2304
Texture Mapping Units 96 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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