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Geforce GTX 680 vs Radeon RX 480 4GB

Intro

The Geforce GTX 680 makes use of a 28 nm design. nVidia has set the core speed at 1006 MHz. The GDDR5 RAM is set to run at a speed of 1502 MHz on this specific card. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

Compare all that to the Radeon RX 480 4GB, which comes with clock speeds of 1120 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 2304 SPUs along with 144 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 480 4GB 25 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 9 (56%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 4GB 150 Watts
Geforce GTX 680 195 Watts
Difference: 45 Watts (30%)

Memory Bandwidth

The Radeon RX 480 4GB should in theory perform a small bit faster than the Geforce GTX 680 in general. (explain)

Radeon RX 480 4GB 229376 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 37120 (19%)

Texel Rate

The Radeon RX 480 4GB will be a lot (more or less 25%) faster with regards to AF than the Geforce GTX 680. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 32512 (25%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon RX 480 4GB is a better choice, but it probably won't make a huge difference. (explain)

Radeon RX 480 4GB 35840 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 3648 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon RX 480 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon RX 480 4GB
Manufacturer nVidia AMD
Year March 2012 June 2016
Code Name GK104 Polaris 10
Memory 2048 MB 4096 MB
Core Speed 1006 MHz 1120 MHz
Memory Speed 6008 MHz 7000 MHz
Power (Max TDP) 195 watts 150 watts
Bandwidth 192256 MB/sec 229376 MB/sec
Texel Rate 128768 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1536 2304
Texture Mapping Units 128 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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