Compare any two graphics cards:
GeForce GTX 295 vs Radeon RX 480 4GB
IntroThe GeForce GTX 295 has a clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also uses a 448-bit bus, and uses a 55 nm design. It is comprised of 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.Compare all of that to the Radeon RX 480 4GB, which has core speeds of 1120 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2304 SPUs as well as 144 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 480 4GB should theoretically be a small bit faster than the GeForce GTX 295 in general. (explain)
Texel RateThe Radeon RX 480 4GB is a lot (more or less 75%) more effective at texture filtering than the GeForce GTX 295. (explain)
Pixel RateThe Radeon RX 480 4GB will be a small bit (about 11%) faster with regards to FSAA than the GeForce GTX 295, and also should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!