Compare any two graphics cards:
VS

GeForce 9600 GSO 384MB vs Radeon HD 4670 1GB

Intro

The GeForce 9600 GSO 384MB comes with a core clock frequency of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also makes use of a 192-bit bus, and uses a 65 nm design. It features 96 SPUs, 48 TAUs, and 12 ROPs.

Compare that to the Radeon HD 4670 1GB, which comes with core speeds of 750 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR4/GDDR3/DDR3/DDR2 RAM. It features 320(64x5) SPUs along with 32 Texture Address Units and 8 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4670 1GB 70 Watts
GeForce 9600 GSO 384MB 84 Watts
Difference: 14 Watts (20%)

Memory Bandwidth

Theoretically speaking, the GeForce 9600 GSO 384MB will be 9% faster than the Radeon HD 4670 1GB overall, because of its higher data rate. (explain)

GeForce 9600 GSO 384MB 38400 MB/sec
Radeon HD 4670 1GB 35200 MB/sec
Difference: 3200 (9%)

Texel Rate

The GeForce 9600 GSO 384MB should be a small bit (more or less 10%) faster with regards to anisotropic filtering than the Radeon HD 4670 1GB. (explain)

GeForce 9600 GSO 384MB 26400 Mtexels/sec
Radeon HD 4670 1GB 24000 Mtexels/sec
Difference: 2400 (10%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce 9600 GSO 384MB is superior to the Radeon HD 4670 1GB, though not by far. (explain)

GeForce 9600 GSO 384MB 6600 Mpixels/sec
Radeon HD 4670 1GB 6000 Mpixels/sec
Difference: 600 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 384MB

Amazon.com

Check prices at:

Radeon HD 4670 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 384MB Radeon HD 4670 1GB
Manufacturer nVidia AMD
Year May 2008 Sep 10, 2008
Code Name G92 RV730 XT
Memory 384 MB 1024 MB
Core Speed 550 MHz 750 MHz
Memory Speed 1600 MHz 2200 MHz
Power (Max TDP) 84 watts 70 watts
Bandwidth 38400 MB/sec 35200 MB/sec
Texel Rate 26400 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 6000 Mpixels/sec
Unified Shaders 96 320(64x5)
Texture Mapping Units 48 32
Render Output Units 12 8
Bus Type GDDR3 GDDR4/GDDR3/DDR3/DDR2
Bus Width 192-bit 128-bit
Fab Process 65 nm 55 nm
Transistors 754 million 514 million
Bus PCIe x16 2.0 PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 384MB

Amazon.com

Check prices at:

Radeon HD 4670 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield