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GeForce GTX 1060 vs Radeon RX 480 4GB

Intro

The GeForce GTX 1060 makes use of a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 memory runs at a speed of 2000 MHz on this particular card. It features 1280 SPUs as well as 80 TAUs and 48 Rasterization Operator Units.

Compare those specs to the Radeon RX 480 4GB, which makes use of a 14 nm design. AMD has set the core speed at 1120 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this model. It features 2304 SPUs as well as 144 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 311 Sol/s
Radeon RX 480 4GB 267 Sol/s
Difference: 44 (16%)

Monero Mining Hash Rate

Radeon RX 480 4GB 800 h/s
GeForce GTX 1060 430 h/s
Difference: 370 (86%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Radeon RX 480 4GB 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 480 4GB is 17% faster than the GeForce GTX 1060 overall, due to its greater data rate. (explain)

Radeon RX 480 4GB 229376 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 32768 (17%)

Texel Rate

The Radeon RX 480 4GB should be much (approximately 34%) faster with regards to AF than the GeForce GTX 1060. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 40800 (34%)

Pixel Rate

The GeForce GTX 1060 is a lot (approximately 102%) better at anti-aliasing than the Radeon RX 480 4GB, and should be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon RX 480 4GB 35840 Mpixels/sec
Difference: 36448 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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Radeon RX 480 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon RX 480 4GB
Manufacturer nVidia AMD
Year July 2016 June 2016
Code Name GP106-400 Polaris 10
Memory 6144 MB 4096 MB
Core Speed 1506 MHz 1120 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 150 watts
Bandwidth 196608 MB/sec 229376 MB/sec
Texel Rate 120480 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1280 2304
Texture Mapping Units 80 144
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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