Compare any two graphics cards:
GeForce GTX 1060 vs Radeon R9 M390X
IntroThe GeForce GTX 1060 comes with core clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 RAM. It features 1280 SPUs as well as 80 Texture Address Units and 48 ROPs.Compare that to the Radeon R9 M390X, which comes with core speeds of 723 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 1060 will be 23% faster than the Radeon R9 M390X in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 1060 is a lot (about 30%) better at texture filtering than the Radeon R9 M390X. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 1060 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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