Compare any two graphics cards:
GeForce GTX 1060 vs GeForce GTX 580 3GB
IntroThe GeForce GTX 1060 uses a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 RAM works at a frequency of 2000 MHz on this specific model. It features 1280 SPUs along with 80 TAUs and 48 Rasterization Operator Units.Compare all of that to the GeForce GTX 580 3GB, which uses a 40 nm design. nVidia has set the core speed at 772 MHz. The GDDR5 RAM is set to run at a speed of 1002 MHz on this particular card. It features 512 SPUs along with 64 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1060 should in theory be a bit faster than the GeForce GTX 580 3GB overall. (explain)
Texel RateThe GeForce GTX 1060 is quite a bit (more or less 144%) faster with regards to AF than the GeForce GTX 580 3GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 1060 is superior to the GeForce GTX 580 3GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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