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GeForce GTX 1060 vs Radeon HD 4870 X2

Intro

The GeForce GTX 1060 comes with a core clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 192-bit bus, and uses a 16 nm design. It is made up of 1280 SPUs, 80 TAUs, and 48 Raster Operation Units.

Compare all of that to the Radeon HD 4870 X2, which makes use of a 55 nm design. AMD has set the core speed at 750 MHz. The GDDR5 memory runs at a frequency of 900 MHz on this model. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Radeon HD 4870 X2 350 Watts
Difference: 230 Watts (192%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4870 X2 should theoretically be a small bit superior to the GeForce GTX 1060 in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 33792 (17%)

Texel Rate

The GeForce GTX 1060 will be a lot (about 101%) faster with regards to texture filtering than the Radeon HD 4870 X2. (explain)

GeForce GTX 1060 120480 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 60480 (101%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1060 is the winner, by a large margin. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 48288 (201%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060

Amazon.com

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Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year July 2016 Aug 12, 2008
Code Name GP106-400 R700
Memory 6144 MB 1024 MB (x2)
Core Speed 1506 MHz 750 MHz (x2)
Memory Speed 8000 MHz 3600 MHz (x2)
Power (Max TDP) 120 watts 350 watts
Bandwidth 196608 MB/sec 230400 MB/sec
Texel Rate 120480 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 1280 800(160x5) (x2)
Texture Mapping Units 80 40 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 16 nm 55 nm
Transistors 4400 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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