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GeForce GTX 1060 3GB vs Radeon RX 480 4GB

Intro

The GeForce GTX 1060 3GB makes use of a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 memory is set to run at a frequency of 2000 MHz on this specific card. It features 1152 SPUs along with 72 Texture Address Units and 48 Rasterization Operator Units.

Compare those specs to the Radeon RX 480 4GB, which has a clock speed of 1120 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 256-bit bus, and uses a 14 nm design. It is made up of 2304 SPUs, 144 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 3GB 290 Sol/s
Radeon RX 480 4GB 267 Sol/s
Difference: 23 (9%)

Ethereum Mining Hash Rate

Radeon RX 480 4GB 25 Mh/s
GeForce GTX 1060 3GB 19 Mh/s
Difference: 6 (32%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon RX 480 4GB 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

The Radeon RX 480 4GB should theoretically be a bit faster than the GeForce GTX 1060 3GB overall. (explain)

Radeon RX 480 4GB 229376 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 32768 (17%)

Texel Rate

The Radeon RX 480 4GB will be quite a bit (approximately 49%) better at texture filtering than the GeForce GTX 1060 3GB. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 52848 (49%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1060 3GB is the winner, by far. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon RX 480 4GB 35840 Mpixels/sec
Difference: 36448 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon RX 480 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon RX 480 4GB
Manufacturer nVidia AMD
Year August 2016 June 2016
Code Name GP106-300 Polaris 10
Memory 3072 MB 4096 MB
Core Speed 1506 MHz 1120 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 150 watts
Bandwidth 196608 MB/sec 229376 MB/sec
Texel Rate 108432 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1152 2304
Texture Mapping Units 72 144
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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