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GeForce GTX 1060 3GB vs Radeon HD 7950

Intro

The GeForce GTX 1060 3GB uses a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 memory is set to run at a speed of 2000 MHz on this specific card. It features 1152 SPUs along with 72 Texture Address Units and 48 Rasterization Operator Units.

Compare those specifications to the Radeon HD 7950, which features a clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 384-bit bus, and makes use of a 28 nm design. It is made up of 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 3GB 290 Sol/s
Radeon HD 7950 235 Sol/s
Difference: 55 (23%)

Ethereum Mining Hash Rate

Radeon HD 7950 21 Mh/s
GeForce GTX 1060 3GB 19 Mh/s
Difference: 2 (11%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
Radeon HD 7950 7731 points
Difference: 4454 (58%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon HD 7950 200 Watts
Difference: 80 Watts (67%)

Memory Bandwidth

Performance-wise, the Radeon HD 7950 should theoretically be a lot better than the GeForce GTX 1060 3GB overall. (explain)

Radeon HD 7950 240000 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 43392 (22%)

Texel Rate

The GeForce GTX 1060 3GB will be a lot (about 21%) more effective at AF than the Radeon HD 7950. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon HD 7950 89600 Mtexels/sec
Difference: 18832 (21%)

Pixel Rate

The GeForce GTX 1060 3GB will be a lot (more or less 182%) better at FSAA than the Radeon HD 7950, and should be capable of handling higher resolutions better. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon HD 7950 25600 Mpixels/sec
Difference: 46688 (182%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon HD 7950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon HD 7950
Manufacturer nVidia AMD
Year August 2016 January 2012
Code Name GP106-300 Tahiti Pro
Memory 3072 MB 1536 MB
Core Speed 1506 MHz 800 MHz
Memory Speed 8000 MHz 5000 MHz
Power (Max TDP) 120 watts 200 watts
Bandwidth 196608 MB/sec 240000 MB/sec
Texel Rate 108432 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 1152 1792
Texture Mapping Units 72 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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