Compare any two graphics cards:
GeForce GTX 1060 3GB vs GeForce GTX 580
IntroThe GeForce GTX 1060 3GB has a GPU core speed of 1506 MHz, and the 3072 MB of GDDR5 RAM runs at 2000 MHz through a 192-bit bus. It also is comprised of 1152 Stream Processors, 72 TAUs, and 48 Raster Operation Units.Compare those specifications to the GeForce GTX 580, which comes with a GPU core clock speed of 772 MHz, and 1536 MB of GDDR5 RAM running at 1002 MHz through a 384-bit bus. It also features 512 Stream Processors, 64 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 1060 3GB should theoretically be a little bit superior to the GeForce GTX 580 in general. (explain)
Texel RateThe GeForce GTX 1060 3GB is much (about 119%) faster with regards to anisotropic filtering than the GeForce GTX 580. (explain)
Pixel RateThe GeForce GTX 1060 3GB is quite a bit (about 95%) more effective at anti-aliasing than the GeForce GTX 580, and also will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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