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GeForce GTX 1060 3GB vs GeForce GTX 480

Intro

The GeForce GTX 1060 3GB features a GPU core speed of 1506 MHz, and the 3072 MB of GDDR5 memory runs at 2000 MHz through a 192-bit bus. It also is comprised of 1152 SPUs, 72 TAUs, and 48 ROPs.

Compare those specifications to the GeForce GTX 480, which features GPU clock speed of 700 MHz, and 1536 MB of GDDR5 memory set to run at 924 MHz through a 384-bit bus. It also is comprised of 480 SPUs, 60 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 480 3650 points
Difference: 8535 (234%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 480 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

The GeForce GTX 1060 3GB should theoretically perform a little bit faster than the GeForce GTX 480 in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 19200 (11%)

Texel Rate

The GeForce GTX 1060 3GB should be quite a bit (more or less 158%) faster with regards to texture filtering than the GeForce GTX 480. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 66432 (158%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1060 3GB is superior to the GeForce GTX 480, and very much so. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 38688 (115%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 480
Manufacturer nVidia nVidia
Year August 2016 March 2010
Code Name GP106-300 GF100
Memory 3072 MB 1536 MB
Core Speed 1506 MHz 700 MHz
Memory Speed 8000 MHz 3696 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 196608 MB/sec 177408 MB/sec
Texel Rate 108432 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 1152 480
Texture Mapping Units 72 60
Render Output Units 48 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 16 nm 40 nm
Transistors 4400 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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