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GeForce GTX 1060 3GB vs GeForce GTX 295

Intro

The GeForce GTX 1060 3GB uses a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 memory is set to run at a speed of 2000 MHz on this card. It features 1152 SPUs along with 72 Texture Address Units and 48 Rasterization Operator Units.

Compare all of that to the GeForce GTX 295, which makes use of a 55 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 RAM is set to run at a frequency of 999 MHz on this specific model. It features 240 SPUs as well as 80 Texture Address Units and 28 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 295 289 Watts
Difference: 169 Watts (141%)

Memory Bandwidth

The GeForce GTX 295 should in theory be just a bit faster than the GeForce GTX 1060 3GB overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 27168 (14%)

Texel Rate

The GeForce GTX 1060 3GB is a small bit (approximately 18%) more effective at AF than the GeForce GTX 295. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 16272 (18%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1060 3GB is the winner, and very much so. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 40032 (124%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 295
Manufacturer nVidia nVidia
Year August 2016 January 8, 2009
Code Name GP106-300 G200b
Memory 3072 MB 896 MB (x2)
Core Speed 1506 MHz 576 MHz (x2)
Memory Speed 8000 MHz 1998 MHz (x2)
Power (Max TDP) 120 watts 289 watts
Bandwidth 196608 MB/sec 223776 MB/sec
Texel Rate 108432 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 1152 240 (x2)
Texture Mapping Units 72 80 (x2)
Render Output Units 48 28 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 448-bit (x2)
Fab Process 16 nm 55 nm
Transistors 4400 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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