Compare any two graphics cards:
GeForce GTX 1060 3GB vs GeForce GTX 295
IntroThe GeForce GTX 1060 3GB uses a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 memory is set to run at a speed of 2000 MHz on this card. It features 1152 SPUs along with 72 Texture Address Units and 48 Rasterization Operator Units.Compare all of that to the GeForce GTX 295, which makes use of a 55 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 RAM is set to run at a frequency of 999 MHz on this specific model. It features 240 SPUs as well as 80 Texture Address Units and 28 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 295 should in theory be just a bit faster than the GeForce GTX 1060 3GB overall. (explain)
Texel RateThe GeForce GTX 1060 3GB is a small bit (approximately 18%) more effective at AF than the GeForce GTX 295. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1060 3GB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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