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GeForce GTX 980 vs Radeon RX 470 4GB

Intro

The GeForce GTX 980 features a core clock speed of 1126 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 64 ROPs.

Compare all that to the Radeon RX 470 4GB, which uses a 14 nm design. AMD has clocked the core frequency at 926 MHz. The GDDR5 memory is set to run at a speed of 1650 MHz on this particular card. It features 2048 SPUs along with 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 470 4GB 27 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 7 (35%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon RX 470 4GB 270 Sol/s
Difference: 138 (51%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 4GB 120 Watts
GeForce GTX 980 165 Watts
Difference: 45 Watts (38%)

Memory Bandwidth

Theoretically, the GeForce GTX 980 should be just a bit faster than the Radeon RX 470 4GB in general. (explain)

GeForce GTX 980 224000 MB/sec
Radeon RX 470 4GB 211200 MB/sec
Difference: 12800 (6%)

Texel Rate

The GeForce GTX 980 will be a lot (approximately 22%) better at AF than the Radeon RX 470 4GB. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon RX 470 4GB 118528 Mtexels/sec
Difference: 25600 (22%)

Pixel Rate

The GeForce GTX 980 is much (approximately 143%) faster with regards to FSAA than the Radeon RX 470 4GB, and able to handle higher resolutions while still performing well. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon RX 470 4GB 29632 Mpixels/sec
Difference: 42432 (143%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon RX 470 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon RX 470 4GB
Manufacturer nVidia AMD
Year September 2014 August 2016
Code Name GM204-400 Polaris 10
Memory 4096 MB 4096 MB
Core Speed 1126 MHz 926 MHz
Memory Speed 7000 MHz 6600 MHz
Power (Max TDP) 165 watts 120 watts
Bandwidth 224000 MB/sec 211200 MB/sec
Texel Rate 144128 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 2048 2048
Texture Mapping Units 128 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon RX 470 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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