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GeForce GTX 1060 3GB vs Radeon RX 470

Intro

The GeForce GTX 1060 3GB features a clock frequency of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 192-bit bus, and makes use of a 16 nm design. It features 1152 SPUs, 72 Texture Address Units, and 48 Raster Operation Units.

Compare those specs to the Radeon RX 470, which uses a 14 nm design. AMD has clocked the core speed at 926 MHz. The GDDR5 RAM is set to run at a speed of 1650 MHz on this specific model. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 3GB 290 Sol/s
Radeon RX 470 289 Sol/s
Difference: 1 (0%)

Ethereum Mining Hash Rate

Radeon RX 470 26 Mh/s
GeForce GTX 1060 3GB 19 Mh/s
Difference: 7 (37%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
Radeon RX 470 11756 points
Difference: 429 (4%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically, the Radeon RX 470 should be a little bit faster than the GeForce GTX 1060 3GB overall. (explain)

Radeon RX 470 211200 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 14592 (7%)

Texel Rate

The Radeon RX 470 will be a little bit (about 9%) more effective at anisotropic filtering than the GeForce GTX 1060 3GB. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 10096 (9%)

Pixel Rate

The GeForce GTX 1060 3GB will be quite a bit (about 144%) more effective at anti-aliasing than the Radeon RX 470, and able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 42656 (144%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon RX 470

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon RX 470
Manufacturer nVidia AMD
Year August 2016 August 2016
Code Name GP106-300 Polaris 10
Memory 3072 MB 8192 MB
Core Speed 1506 MHz 926 MHz
Memory Speed 8000 MHz 6600 MHz
Power (Max TDP) 120 watts 120 watts
Bandwidth 196608 MB/sec 211200 MB/sec
Texel Rate 108432 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 1152 2048
Texture Mapping Units 72 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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