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GeForce GTX 295 vs Radeon RX 460 2GB

Intro

The GeForce GTX 295 has a clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit bus, and uses a 55 nm design. It is comprised of 240 SPUs, 80 TAUs, and 28 ROPs.

Compare that to the Radeon RX 460 2GB, which has core clock speeds of 1090 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 896 SPUs as well as 56 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 2GB 75 Watts
GeForce GTX 295 289 Watts
Difference: 214 Watts (285%)

Memory Bandwidth

Performance-wise, the GeForce GTX 295 should theoretically be much superior to the Radeon RX 460 2GB in general. (explain)

GeForce GTX 295 223776 MB/sec
Radeon RX 460 2GB 112000 MB/sec
Difference: 111776 (100%)

Texel Rate

The GeForce GTX 295 is a lot (more or less 51%) faster with regards to anisotropic filtering than the Radeon RX 460 2GB. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon RX 460 2GB 61040 Mtexels/sec
Difference: 31120 (51%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 295 is a better choice, by far. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon RX 460 2GB 17440 Mpixels/sec
Difference: 14816 (85%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon RX 460 2GB
Manufacturer nVidia AMD
Year January 8, 2009 August 2016
Code Name G200b Polaris 11
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 1090 MHz
Memory Speed 1998 MHz (x2) 7000 MHz
Power (Max TDP) 289 watts 75 watts
Bandwidth 223776 MB/sec 112000 MB/sec
Texel Rate 92160 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 240 (x2) 896
Texture Mapping Units 80 (x2) 56
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 14 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 460 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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