Compare any two graphics cards:
GeForce 8600 GS (OEM) vs Radeon HD 4550 256MB
IntroThe GeForce 8600 GS (OEM) comes with a core clock frequency of 540 MHz and a DDR2 memory speed of 400 MHz. It also makes use of a 128-bit bus, and uses a 80 nm design. It is made up of 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare those specifications to the Radeon HD 4550 256MB, which makes use of a 55 nm design. AMD has set the core speed at 600 MHz. The DDR3 RAM works at a frequency of 800 MHz on this specific card. It features 80(16x5) SPUs along with 8 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same bandwidth, so in theory they should perform the same. (explain)
Texel RateThe GeForce 8600 GS (OEM) will be a lot (approximately 80%) better at AF than the Radeon HD 4550 256MB. (explain)
Pixel RateThe GeForce 8600 GS (OEM) should be much (about 80%) faster with regards to full screen anti-aliasing than the Radeon HD 4550 256MB, and also able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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