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GeForce GTX 550 Ti vs Radeon RX 460

Intro

The GeForce GTX 550 Ti comes with a GPU clock speed of 900 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1026 MHz through a 192-bit bus. It also is made up of 192 Stream Processors, 32 Texture Address Units, and 24 ROPs.

Compare all of that to the Radeon RX 460, which makes use of a 14 nm design. AMD has clocked the core speed at 1090 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this particular model. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 460 5595 points
GeForce GTX 550 Ti 1897 points
Difference: 3698 (195%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 41 Watts (55%)

Memory Bandwidth

In theory, the Radeon RX 460 is 14% faster than the GeForce GTX 550 Ti in general, because of its greater bandwidth. (explain)

Radeon RX 460 112000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 13504 (14%)

Texel Rate

The Radeon RX 460 will be a lot (approximately 112%) faster with regards to AF than the GeForce GTX 550 Ti. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 32240 (112%)

Pixel Rate

The GeForce GTX 550 Ti should be quite a bit (approximately 24%) faster with regards to FSAA than the Radeon RX 460, and also will be able to handle higher resolutions better. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 4160 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon RX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon RX 460
Manufacturer nVidia AMD
Year March 2011 August 2016
Code Name GF116 Polaris 11
Memory 1024 MB 4096 MB
Core Speed 900 MHz 1090 MHz
Memory Speed 4104 MHz 7000 MHz
Power (Max TDP) 116 watts 75 watts
Bandwidth 98496 MB/sec 112000 MB/sec
Texel Rate 28800 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 192 896
Texture Mapping Units 32 56
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 1170 million 3000 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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