Compare any two graphics cards:
GeForce GTX 1050 vs Radeon RX 460 2GB
IntroThe GeForce GTX 1050 makes use of a 14 nm design. nVidia has clocked the core frequency at 1354 MHz. The GDDR5 memory works at a speed of 1750 MHz on this specific card. It features 640 SPUs as well as 40 TAUs and 32 Rasterization Operator Units.Compare those specifications to the Radeon RX 460 2GB, which features GPU core speed of 1090 MHz, and 2048 MB of GDDR5 RAM set to run at 1750 MHz through a 128-bit bus. It also features 896 SPUs, 56 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically speaking, the GeForce GTX 1050 will be 2% faster than the Radeon RX 460 2GB in general, due to its greater data rate. (explain)
Texel RateThe Radeon RX 460 2GB should be a little bit (about 13%) faster with regards to texture filtering than the GeForce GTX 1050. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 1050 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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