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GeForce GTX 1050 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 1050 features a GPU core speed of 1354 MHz, and the 2048 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 TAUs, and 32 Raster Operation Units.

Compare all of that to the Radeon HD 4850 X2 1GB, which has a clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 1GB should perform a little bit faster than the GeForce GTX 1050 overall. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 12416 (11%)

Texel Rate

The GeForce GTX 1050 should be just a bit (about 8%) better at anisotropic filtering than the Radeon HD 4850 X2 1GB. (explain)

GeForce GTX 1050 54160 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 4160 (8%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1050 is a better choice, and very much so. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 23328 (117%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year October 2016 Nov 7, 2008
Code Name GP107-300 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 1354 MHz 625 MHz (x2)
Memory Speed 7000 MHz 1986 MHz (x2)
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 127104 MB/sec
Texel Rate 54160 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 640 800(160x5) (x2)
Texture Mapping Units 40 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 14 nm 55 nm
Transistors 3300 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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