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GeForce GTX 1050 vs GeForce GTX 260 Core 216

Intro

The GeForce GTX 1050 comes with a clock speed of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit memory bus, and uses a 14 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 32 ROPs.

Compare all that to the GeForce GTX 260 Core 216, which makes use of a 65 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 memory works at a frequency of 999 MHz on this card. It features 216 SPUs along with 72 Texture Address Units and 28 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 127 Watts (169%)

Memory Bandwidth

In theory, the GeForce GTX 1050 should perform a little bit faster than the GeForce GTX 260 Core 216 overall. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 2800 (3%)

Texel Rate

The GeForce GTX 1050 is a lot (approximately 31%) better at anisotropic filtering than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 12688 (31%)

Pixel Rate

The GeForce GTX 1050 will be much (more or less 169%) more effective at full screen anti-aliasing than the GeForce GTX 260 Core 216, and should be able to handle higher resolutions better. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 27200 (169%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 260 Core 216

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 260 Core 216
Manufacturer nVidia nVidia
Year October 2016 September 16, 2008
Code Name GP107-300 G200
Memory 2048 MB 896 MB
Core Speed 1354 MHz 576 MHz
Memory Speed 7000 MHz 1998 MHz
Power (Max TDP) 75 watts 202 watts
Bandwidth 114688 MB/sec 111888 MB/sec
Texel Rate 54160 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 640 216
Texture Mapping Units 40 72
Render Output Units 32 28
Bus Type GDDR5 GDDR3
Bus Width 128-bit 448-bit
Fab Process 14 nm 65 nm
Transistors 3300 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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