Compare any two graphics cards:
GeForce GTX 1050 Ti vs Radeon RX 460 2GB
IntroThe GeForce GTX 1050 Ti comes with a GPU core clock speed of 1290 MHz, and the 4096 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also features 768 SPUs, 48 TAUs, and 32 Raster Operation Units.Compare those specifications to the Radeon RX 460 2GB, which comes with GPU clock speed of 1090 MHz, and 2048 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also features 896 Stream Processors, 56 Texture Address Units, and 16 ROPs.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
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Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the GeForce GTX 1050 Ti will be 2% faster than the Radeon RX 460 2GB in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 1050 Ti should be a little bit (approximately 1%) better at anisotropic filtering than the Radeon RX 460 2GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 1050 Ti is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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