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GeForce GTX 1050 Ti vs GeForce GTX 880M

Intro

The GeForce GTX 1050 Ti makes use of a 14 nm design. nVidia has set the core speed at 1290 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this card. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Compare those specs to the GeForce GTX 880M, which features GPU core speed of 954 MHz, and 4096 MB of GDDR5 memory running at 1000 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 880M 6360 points
Difference: 1374 (22%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 880M 130 Watts
Difference: 55 Watts (73%)

Memory Bandwidth

The GeForce GTX 880M, in theory, should be a small bit faster than the GeForce GTX 1050 Ti overall. (explain)

GeForce GTX 880M 128000 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 13312 (12%)

Texel Rate

The GeForce GTX 880M will be quite a bit (approximately 97%) faster with regards to anisotropic filtering than the GeForce GTX 1050 Ti. (explain)

GeForce GTX 880M 122112 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 60192 (97%)

Pixel Rate

The GeForce GTX 1050 Ti is quite a bit (about 35%) better at AA than the GeForce GTX 880M, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 880M 30528 Mpixels/sec
Difference: 10752 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 880M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 880M
Manufacturer nVidia nVidia
Year October 2016 March 12 2014
Code Name GP107-400 GK104
Memory 4096 MB 4096 MB
Core Speed 1290 MHz 954 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 130 watts
Bandwidth 114688 MB/sec 128000 MB/sec
Texel Rate 61920 Mtexels/sec 122112 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 30528 Mpixels/sec
Unified Shaders 768 1536
Texture Mapping Units 48 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 880M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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