Compare any two graphics cards:
GeForce GTX 1050 Ti vs GeForce GTX 950
IntroThe GeForce GTX 1050 Ti has a GPU core speed of 1290 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1750 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.Compare all that to the GeForce GTX 950, which comes with a GPU core clock speed of 1024 MHz, and 2048 MB of GDDR5 RAM set to run at 1652 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 48 TAUs, and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 1050 Ti should theoretically be just a bit superior to the GeForce GTX 950 overall. (explain)
Texel RateThe GeForce GTX 1050 Ti should be quite a bit (approximately 26%) better at texture filtering than the GeForce GTX 950. (explain)
Pixel RateThe GeForce GTX 1050 Ti should be quite a bit (more or less 26%) better at full screen anti-aliasing than the GeForce GTX 950, and able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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