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GeForce GTX 1050 Ti vs Radeon HD 5970

Intro

The GeForce GTX 1050 Ti features a clock speed of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit bus, and uses a 14 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 ROPs.

Compare those specifications to the Radeon HD 5970, which has a clock frequency of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 256-bit bus, and uses a 40 nm design. It is comprised of 1600 SPUs, 160 Texture Address Units, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon HD 5970 294 Watts
Difference: 219 Watts (292%)

Memory Bandwidth

As far as performance goes, the Radeon HD 5970 should in theory be quite a bit superior to the GeForce GTX 1050 Ti overall. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 141312 (123%)

Texel Rate

The Radeon HD 5970 is a lot (about 275%) better at AF than the GeForce GTX 1050 Ti. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 170080 (275%)

Pixel Rate

The Radeon HD 5970 will be quite a bit (more or less 125%) more effective at anti-aliasing than the GeForce GTX 1050 Ti, and will be able to handle higher resolutions while still performing well. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 1050 Ti 41280 Mpixels/sec
Difference: 51520 (125%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon HD 5970
Manufacturer nVidia AMD
Year October 2016 November 2009
Code Name GP107-400 Hemlock XT
Memory 4096 MB 1024 MB (x2)
Core Speed 1290 MHz 725 MHz (x2)
Memory Speed 7000 MHz 4000 MHz (x2)
Power (Max TDP) 75 watts 294 watts
Bandwidth 114688 MB/sec 256000 MB/sec
Texel Rate 61920 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 768 1600 (x2)
Texture Mapping Units 48 160 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 14 nm 40 nm
Transistors 3300 million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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