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GeForce GTX 1050 Ti vs GeForce GTX 470

Intro

The GeForce GTX 1050 Ti uses a 14 nm design. nVidia has clocked the core speed at 1290 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this card. It features 768 SPUs along with 48 TAUs and 32 ROPs.

Compare all of that to the GeForce GTX 470, which has a core clock frequency of 607 MHz and a GDDR5 memory speed of 837 MHz. It also features a 320-bit bus, and uses a 40 nm design. It is comprised of 448 SPUs, 56 TAUs, and 40 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 470 2937 points
Difference: 4797 (163%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 470 215 Watts
Difference: 140 Watts (187%)

Memory Bandwidth

Theoretically, the GeForce GTX 470 should perform just a bit faster than the GeForce GTX 1050 Ti in general. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 19232 (17%)

Texel Rate

The GeForce GTX 1050 Ti should be quite a bit (about 82%) better at anisotropic filtering than the GeForce GTX 470. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 27928 (82%)

Pixel Rate

The GeForce GTX 1050 Ti is much (approximately 70%) more effective at FSAA than the GeForce GTX 470, and also will be able to handle higher resolutions better. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 17000 (70%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 470

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 470
Manufacturer nVidia nVidia
Year October 2016 March 2010
Code Name GP107-400 GF100
Memory 4096 MB 1280 MB
Core Speed 1290 MHz 607 MHz
Memory Speed 7000 MHz 3348 MHz
Power (Max TDP) 75 watts 215 watts
Bandwidth 114688 MB/sec 133920 MB/sec
Texel Rate 61920 Mtexels/sec 33992 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 24280 Mpixels/sec
Unified Shaders 768 448
Texture Mapping Units 48 56
Render Output Units 32 40
Bus Type GDDR5 GDDR5
Bus Width 128-bit 320-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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