Compare any two graphics cards:
GeForce GTX 1050 Ti vs GeForce GTX 460 1GB
IntroThe GeForce GTX 1050 Ti makes use of a 14 nm design. nVidia has clocked the core frequency at 1290 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this model. It features 768 SPUs as well as 48 Texture Address Units and 32 ROPs.Compare those specs to the GeForce GTX 460 1GB, which comes with core clock speeds of 675 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 RAM. It features 336 SPUs as well as 56 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 460 1GB should in theory be a little bit superior to the GeForce GTX 1050 Ti in general. (explain)
Texel RateThe GeForce GTX 1050 Ti will be a lot (more or less 64%) faster with regards to texture filtering than the GeForce GTX 460 1GB. (explain)
Pixel RateThe GeForce GTX 1050 Ti should be much (approximately 91%) faster with regards to anti-aliasing than the GeForce GTX 460 1GB, and also should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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