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GeForce GTX 1050 Ti vs Radeon HD 3850 X2

Intro

The GeForce GTX 1050 Ti has a clock frequency of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit bus, and makes use of a 14 nm design. It features 768 SPUs, 48 Texture Address Units, and 32 ROPs.

Compare all that to the Radeon HD 3850 X2, which has a GPU core clock speed of 668 MHz, and 512 MB of GDDR3 RAM running at 828 MHz through a 256-bit bus. It also is made up of 320(64x5) Stream Processors, 16 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 1050 Ti should theoretically be a bit better than the Radeon HD 3850 X2 overall. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
Radeon HD 3850 X2 105984 MB/sec
Difference: 8704 (8%)

Texel Rate

The GeForce GTX 1050 Ti should be a lot (about 190%) faster with regards to AF than the Radeon HD 3850 X2. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 40544 (190%)

Pixel Rate

The GeForce GTX 1050 Ti will be a lot (about 93%) better at full screen anti-aliasing than the Radeon HD 3850 X2, and also should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Radeon HD 3850 X2 21376 Mpixels/sec
Difference: 19904 (93%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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Radeon HD 3850 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon HD 3850 X2
Manufacturer nVidia AMD
Year October 2016 Apr 4, 2008
Code Name GP107-400 RV670 PRO
Memory 4096 MB 512 MB (x2)
Core Speed 1290 MHz 668 MHz (x2)
Memory Speed 7000 MHz 1656 MHz (x2)
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 114688 MB/sec 105984 MB/sec
Texel Rate 61920 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 768 320(64x5) (x2)
Texture Mapping Units 48 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 14 nm 55 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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