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GeForce GTX 1050 Ti vs GeForce GTX 295

Intro

The GeForce GTX 1050 Ti features core speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 768 SPUs as well as 48 Texture Address Units and 32 ROPs.

Compare those specifications to the GeForce GTX 295, which makes use of a 55 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 memory runs at a speed of 999 MHz on this particular model. It features 240 SPUs along with 80 Texture Address Units and 28 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 295 289 Watts
Difference: 214 Watts (285%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 295 should perform a lot faster than the GeForce GTX 1050 Ti in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 109088 (95%)

Texel Rate

The GeForce GTX 295 should be quite a bit (about 49%) more effective at anisotropic filtering than the GeForce GTX 1050 Ti. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 30240 (49%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1050 Ti is superior to the GeForce GTX 295, by far. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 9024 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 295
Manufacturer nVidia nVidia
Year October 2016 January 8, 2009
Code Name GP107-400 G200b
Memory 4096 MB 896 MB (x2)
Core Speed 1290 MHz 576 MHz (x2)
Memory Speed 7000 MHz 1998 MHz (x2)
Power (Max TDP) 75 watts 289 watts
Bandwidth 114688 MB/sec 223776 MB/sec
Texel Rate 61920 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 768 240 (x2)
Texture Mapping Units 48 80 (x2)
Render Output Units 32 28 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 448-bit (x2)
Fab Process 14 nm 55 nm
Transistors 3300 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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